 |
provide activities which draw on all their knowledge and put it to work. There is therefore a great stimulus to learn more. |
 |
give real value to the student's own ideas and creativity. This valuing of the student is itself of immense value in his/her personal esteem and development. |
 |
bring students together to act as a team in the search for solutions, each student contributing from his or her own strengths and learning from other team members. |
 |
open their minds to much wider horizons. |
 |
provide contact with the 'public of the future'. |
 |
update their knowledge about computer. |
 |
provide contacts with lively young professionals in the IT field. |
 |
provide them with new skills and even new qualifications. |
 |
broaden their experience in action. |
 |
place value on their expertise. |
| |
|